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sky study

experimenting with sky building in Clarisse. Sky is made out of 3 vdbs I made and exported from Vue. In Clarisse I scattered them via pointgrid on 3 "heightlayers" Decimated and added some position/scale/ variance via sactterer. As it was already quite late yesterday evening I just added a plane terrain and covered it with a massive scatterer with about 50 million instances of bushes and rocks which gave me the crazy polycount of over 28 trillion, lol.

edited version

edited version

raw render

raw render

Clarisse viewport

Clarisse viewport