experimenting with sky building in Clarisse. Sky is made out of 3 vdbs I made and exported from Vue. In Clarisse I scattered them via pointgrid on 3 "heightlayers" Decimated and added some position/scale/ variance via sactterer. As it was already quite late yesterday evening I just added a plane terrain and covered it with a massive scatterer with about 50 million instances of bushes and rocks which gave me the crazy polycount of over 28 trillion, lol.